Please log in to purchase a game.







You need to be logged in to download Free Demos.
It is possible to quickly create an account using
Facebook, Twitter, and other SNS logins.


Login/Create an Account

Demo unavailable

Genres: Puzzle, Art, Adventure

$6.99 Including tax.
OS: Windows XP, Vista, 7 Processor: 1.8 Ghz Memory: 1 GB RAM Hard Disk Space: 25 MB available hard drive space Video Card: 800 x 600 minimum screen resolution
OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later. Processor: 1Ghz Memory: 1 GB RAM Hard Disk Space: 25 MB available hard drive space Video Card: 800 x 600 minimum screen resolution
This is a gift.
State of Play Games

State of Play Games is an award-winning Indie games team based in London, making lovingly crafted games since 2008.

Previously titles included Headspin:Storybook and A Break in the Road. It's headed by Luke Whittaker and Katherine Bidwell the team works with a number of developers, artists and, right now, an architect.

URL:
http://www.stateofplaygames.com/

 

Lume   by State Of Play Games

 

An illuminating puzzle adventure!

At State of Play we've wanted to make a Puzzle Adventure game for a while--since we started out in fact.

The roots can be traced back to my own love of 80s and 90s Puzzle Adventure games, and puzzle adventure books.

With Lume, the style and overall concept are the things we've really focused on, building a model rigged with miniature lighting and placing the character in a real setting that just feels more tactile than any we could have created with 3D software. We can’t compete with consoles in their 3D graphics technology, but we can actually make something more realistic by going about it a different way.

With the puzzles, we wanted to deviate from the traditional instead aimed for self-contained and practical puzzles more akin to the Professor Layton games. Unlike those, however, the puzzles aren't just inspired by events in the game; they make sense in the game world. All the puzzles are also made from paper, so everything should just fit.

 

How to Play

With Lume, we've tried to be as intuitive as possible with the control scheme for example, and people will feel right at home there.

 

Awards