Any users who pay over $1.00 will receive an extra Endless Mode as well.
Active puzzle game, create your own chain!
If you are looking for a game that is “single player”, with “easy to obtain maximum chains” and “endless play”, it is here. Blocks can be deleted by stacking blocks of the same color lengthwise. Adjacent blocks of the same color will also be engulfed and deleted together after a determined amount of time. When that happens, the blocks piled above will be launched up and then fall into the space below. If they once again stack on top of blocks of the same color it will be a chain.
This title can be downloaded for free, but you can unlock Endless Mode if purchased.
The serial code and product’s source code can be downloaded.
[Unlocking Endless Mode]
Upon purchase you can download the file serialcode.txt.
Endless Mode can be unlocked by just placing that file into the same folder as Howitzer.exe.
AAA!! Space Dentsu GOD's Creator‘s Voice
The first version was created in the summer of 2005.
At first I developed and created a competitive tile-matching puzzle game.
Time passed and in 2008, my final year as a university student, I received a proposal from Fuyu Komi to bring back and remake the Howitzer I created in the past.
In those 3 years I played LUMINES and the free software Irisu Syndrome!, and came to realize what was wrong.
Those titles mainly designed for single play.
Puzzle games are not competitive win/lose games.
I shifted the game design so that the game play itself fun, and would make the player’s mind flow endlessly with brain stew.
Howitzer was changed and created with the focus shifted towards “single player”, “easy to obtain maximum chains”, and an “endless flow of brain stew”.
If the autumn of 2009 close to 100 people played the game at IGDA’s Akihabara Location Test Game Show and the game rules were further revised after the problematic points came out in the wash.
In the summer of 2010 the final version of Howitzer was released.
Even though it only contains about 3,000 lines of source, it took 5 years from conception to complete, and 2 years to develop.
In addition, I had planned to write the prototype with Python and create the release version with C++, but I developed it to the end with Python.
If people enjoy this title and make some contributions with Pay What You Want, I may be able to buy myself a beer or two.
Who knows? I may even throw in the source code and Endless Mode for Howitzer.