Starr Mazer: DSP

Starr Mazer: DSP
Starr Mazer: DSP
Starr Mazer: DSP
Starr Mazer: DSP
Starr Mazer: DSP
Starr Mazer: DSP
Starr Mazer: DSP
Starr Mazer: DSP
Starr Mazer: DSP
Starr Mazer: DSP
Starr Mazer: DSP
Starr Mazer: DSP
Starr Mazer: DSP
Starr Mazer: DSP
Starr Mazer: DSP
Starr Mazer: DSP
Starr Mazer: DSP
Starr Mazer: DSP
Starr Mazer: DSP
Starr Mazer: DSP
Starr Mazer: DSP
Starr Mazer: DSP
Starr Mazer: DSP
Starr Mazer: DSP
Starr Mazer: DSP
Starr Mazer: DSP
Starr Mazer: DSP
Starr Mazer: DSP
Starr Mazer: DSP
Starr Mazer: DSP
Starr Mazer: DSP
Starr Mazer: DSP

Price: $9.99

This game will be available for purchase from: Unavailable


DSP, a retro-sexy, roguelike SHMUP set in the Starr Mazer universe!


The game is currently unavailable due to a copyright infringement claim of assets reported towards Imagos Softworks, the copyright holder / developer of Starr Mazer: DSP.
We are confirming the situation with Imagos Softworks, then will update everyone as soon as possible.
We sincerely apologize to all the users who had trouble and was worried about the sudden closing of the store page.
PLAYISM



STEAM KEYS: All users that purchase on PLAYISM will receive a FREE Steam key!
Please be aware that DRM free build will be only available after the final release. Game is only available on Steam during the EARLY ACCESS.

About Steam Early-Access

This Steam Early Access game is currently not a finished game and may or may not change significantly over the course of development. To learn more about Steam Early Access, please visit http://store.steampowered.com/earlyaccessfaq/



Starr Mazer: DSP is a side-scrolling shoot’em up in the same vein as classics like Gradius and Lords of Thunder with a roguelike twist on the traditional lives/continues system. Players take control of a squadron of DSP pilots with different ships, weapon loadouts and voices. Your mission is to battle through nine frantic arcade levels, countless waves of enemies, 3 powerful bosses, and take down the G’ell Super Ship in a single run.

The citizens of Thersa-CPIX are at war and we’re not sending one hero to the fight, we’re sending EVERYONE!


  • Levels - Battle through nine levels, across three intense arcade-style bullet-filled acts! Take the fight from the surface of war torn Thersa-CPIX to the Space Gate and up to the heart of the G’ell Super Ship; the Adamastor!
  • Recruit - Recruit a diverse team of humans, aliens, and a dog! Hand pick your DSP team before every mission using their weapons, stats and battle order to your advantage!
  • SK:ORE - The fight never ends with SK:ORE! There are no game overs in this battle! Use your SK:ORE from fallen enemies and Carbomite pickups to purchase a new squadron of pilots!
  • Unlock Pilots - Discover legendary pilots! Give your squadron an edge in battle with unique legendary pilots like Slimo, Bunny Killmaster, Don Thacker and many more!
  • Power Up - Power up your weapons for maximum destruction! Collect Carbomite from fallen foes to power up your primary fire or to fuel your super weapon!



Starr Mazer: DSP was born as a passion project during the development of its bigger brother, the point-and-click SHMUP hybrid, Starr Mazer. Originally, Imagos Softworks teamed up with veteran development studio Pixeljam to craft a demo environment to test weapons, enemy attack patterns and space combat. When both teams couldn’t stop playing the single demo level they designed, they knew they were onto something very, very special.

Shortly after, Don Thacker, Alex Mauer and Miles Tilmann started working tirelessly to crack the code and turn the little demo into a unique fully featured experience. After playing Rogue Legacy, Don was inspired to craft an elegant roguelike game loop to add a refreshing update to the shooter genre. Thus the DSP MkI Corp was founded and a perilous battle that pitted thousands of pilots against the G’ell invasion was born!

A unique game mechanic alone isn’t enough to be memorable. So to bring the world to life in stunning pixel art, the team enlisted Starr Mazer art director Maximo V. Lorenzo, lead artist PixelPiledriver, background artist Christopher Pariano and programmer Justo Delgado Baudí. Alex Mauer, composer of Starr Mazer, also joins with an intense synthwave soundtrack to round out the experience and take what was once a single demo test level into a fully realized shoot’em up experience!

Development Team Members

Writer/Director - Don Thacker
Programmers - Miles Tilmann, Justo Delgado Baudi
Sound and Music - Alex Mauer
Art Director - Maximo V. Lorenzo
Lead Artist - PixelPiledriver
Environment Artist - Christopher Pariano
Additional Writing - Vanessa Williams



Hi there! It’s Dan, Playism’s senior content manager. Starr Mazer as a whole is a project I’m very close to and I wanted to say a few words about it.

A major cornerstone of my video game experiences growing up was sitting in front of the TV playing hours of Life Force, R-Type and Gradius. What enraptured me about these games were the stories they told in their boxart, levels, the kinds of enemies that appeared, the bosses and the way they implied humanity’s imminent extinction. These were stories that not only came alive in my imagination, but that were also clearly communicated in pixel art that was not always so clear. Despite low-fi graphics, the experience was profoundly hi-fidelity.

It was a trend that I didn’t feel followed the genre as a whole. Cave took SHMUP story-telling to new heights with Mushihimesama and Death Smiles; Treasure did so with Radiant Silver Gun and Ikaruga. However, I felt the stories in those games came across quite differently as my attention was drawn toward moments and bullets rather than stages and bosses. Impressive as they were, my focus was simply on other things―like not dying horribly.

As I came to know Don’s work in film, such as his shorts and feature length film, Motivational Growth, I understood where Starr Mazer: DSP’s strengths in story came from. And talking with him about classic and modern games I finally understood how Imagos Softworks and Pixeljam were seamlessly blending modern roguelike designs with old school, horizontal, SHMUP story-telling.

Starr Mazer: DSP will be my first personal experience with Early Access and I’m thrilled to see where this adventure goes. I can’t wait to undertake it with you.

Minimum system requirements

Windows
  • OS: Windows 7 or higher
  • Processor: 1 Ghz CPU
  • Memory: 2 GB RAM
  • Storage: 150 MB available space
Linux
  • OS: Ubuntu 14.04 or higher
  • Processor: 1 Ghz CPU
  • Memory: 2 GB RAM
  • Storage: 150 MB available space
Mac OSX
  • OS: 10.6 or higher
  • Processor: 1 Ghz CPU
  • Memory: 2 GB RAM
  • Storage: 150 MB available space

User reviews

12345

posted on 2016-08-28

09:11:56 by Cédric

For an Early Access it's a good game.

I am glad to have bought this shmup that has a roguelike side forweapons that we will get.

Let me explain, you start the game with our first ship on the three that we have.
It has a button to the main shot, and another for the great shot. When you destroy enemies, they leave small diamond they should recover because they are used to increase the bar power of our main weapon at the left bottom of the screen. This also gives us access to great shot because it consumed energy (diamonds).

Finally, these diamonds are also used to drive up the score and when we had our first Game Over, we have two choices.
Either we start with a new random squadron or using our points score create our squadron.

To know that when we choose the second method we are offered three packs. Much like booster for card games. Again three choices available to us, free and two paid.

In each of the booster it will show us the vessels more or less powerful, more or less quickly and with each shooting and super quite different shots.

Once made our team, we start from the beginning and try to go as far as possible.

It really is a game for small sessions, at least initially, because then, as mastery increasingly most of the vessels and that the paterns enemies known, the faster and farther we advance.

Good by cons, there are some completely random framerate of concern and sometimes even music abscence while these are excellent.

Personally I love, I highly recommend this shmup.

(helpful 0 of 0)


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