Momodora: Reverie Under the Moonlight

Momodora: Reverie Under the Moonlight
Momodora: Reverie Under the Moonlight
Momodora: Reverie Under the Moonlight
Momodora: Reverie Under the Moonlight
Momodora: Reverie Under the Moonlight
Momodora: Reverie Under the Moonlight
Momodora: Reverie Under the Moonlight
Momodora: Reverie Under the Moonlight
Momodora: Reverie Under the Moonlight
Momodora: Reverie Under the Moonlight
Momodora: Reverie Under the Moonlight
Momodora: Reverie Under the Moonlight
Momodora: Reverie Under the Moonlight
Momodora: Reverie Under the Moonlight

Price: $9.99

You can also have

Momodora: Reverie Under the Moonlight OST $2.99
Official Soundtrack of "Momodora: Reverie Under the Moonlight".
17 in game tracks + 4 bonus tracks.
STEAM key included upon purchase.
Momodora: Reverie Under the Moonlight - Soundtrack bundle $11.99
Game + Soundtrack bundle of Momodora: Reverie Under the Moonlight.
STEAM key included upon purchase.

As the darkness grows, the autumn leaves shall change... and fall.

STEAM KEYS: All users that purchase on PLAYISM will receive a FREE Steam key!



To update the game, please download the game file again (You can delete the old files).
Please refer to the "Update.txt" file inside the game folder for more detail.

2016/12/08: ver 1.04d
Issue fixed when equipping "Drill arrow"+"Quick arrow" at the same time, etc.

Momodora: Reverie Under the Moonlight

Momodora: Reverie Under the Moonlight explores a cursed land in decline. Evil spreads, the dead rise, and corruption reigns. Hope is but a faded memory for all but one, a priestess named Kaho from the village of Lun. An audience with her majesty, the queen, would surely save the land--but time is short and each night darker than the last.

Reverie Under the Moonlight is the fourth entry in the Momodora series, a side-scrolling platformer focused on action gameplay, with melee combos, dodge mechanics and a plethora of items and spells to unleash upon your enemies. Play casually for the rich setting and mysterious story or crank up the difficulty to run your reflexes through a truly brutal gauntlet.

Momodora: Reverie Under the Moonlight features

  • Beautifully animated graphics
  • Exciting action gameplay - combo, dodge and skewer enemies with arrows
  • Intense boss battles with challenging patterns and epic scale
  • Difficulty settings appropriate for all, from story and setting lovers to hardcore action enthusiasts
  • A breadth of items that can be combined to create new strategies
  • A widely varied world to explore, filled with secrets and treasures
  • Eccentric allies and foes with compelling personalities
  • Mysterious lore and rich backstory in events, dialog and item descriptions

Momodora: Reverie Under the Moonlight publisher's voice

Hi, I'm Dan, the Senior Content Manager at Playism. I feel very strongly about how much I love Momodora: RUtM and I wanted to post up a few words about it under full disclosure.

I grew up on games starting with the early days of the NES and throughout the years action platforming has been a staple genre among my absolute favorites. Long before Metroidvania was a thing I was infatuated with the original Castlevanias, with Metroid, Contra, Ninja Gaiden and the like. About halfway through the PlayStation's life cycle, sprite-based game development took a nosedive and the games I loved best just weren't being made as often as they used to.

Indie game development reinvigorated the genre and the magic of actual sprite animation. rdein's games combine what I always loved about tight action gaming in 2D spaces with splendid influence from modern games like Dark Souls which I am actually playing right now. The way you have to dedicate yourself to the actions you take because of animation locks, the insane intensity driving the boss fights and how epic it is that little ole me can tackle these heroic endeavors, the attention to detail in the environments, designs, animations--all of this stuff is simply stunning and rdein pulls it off to beautiful effect.

And of course I love the story--a strange mystery world that you inhabit with many others: hopeless souls whom you are trying to save. There is detail in every item, every moment of dialog. You're constantly readjusting how you feel about these people. You're trying to save them, but do they even want to be saved? Or should you be more worried about that awkwardly sinister tone in their voices...

I wouldn't call Momodora: RUtM a metroidvania or a Souls-like, but there are elements of both in there. It's a game of its own and its one of the best entries in the oceanically broad genre of side-scrolling action. I love it and I'm hella confident that you will too.

Momodora: Reverie Under the Moonlight developer's voice

For this fourth Momodora game, which is a prequel to the previous games, the primary focus during development was to improve on the gameplay and art. The combat gameplay has truly evolved since the days of Momo III, and the character sprites are now bigger and better animated.

We also made an effort to include tiny details here and there, expand on the world lore, and create more exciting boss battles.

I believe this is the best Momodora game in the series and definitely the most polished one.

Minimum system requirements

OS: Windows 7
Processor: 1.2 Ghz or superior
Memory: 1 GB RAM
Graphics: 256 MB
Storage: 200 MB available space


OS: Windows 7
Processor: 2 Ghz
Memory: 2 GB RAM
Graphics: 1 GB (with Pixel Shader support)
Storage: 200 MB available space

User reviews


posted on 2016-03-29

18:10:48 by syrgian


Clean, fluid and varied mechanics with enjoyable design decisions (like having all items being auto-refill on save, which makes you try so many things that you wouldn't in games with 1-use items).

The atmosphere is well achieved too, though I would have loved it even more if it had gritter parts.

And the difficulty range should cover all tastes.

Hope to see more of these.

(helpful 1 of 1)


posted on 2017-01-16

03:53:31 by Mreitsma

An Experience I'll Never Forget

Buy this game. Seriously. But if you really need the details...

The first thing you may notice if you watched the trailer for this game is that the art is really good. And let me tell you that throughout the game the art is consistently good. Whoever made this game's art is very talented indeed. For a while I forget I was playing an indie game at times while playing, the art is that good. Just fantastic.

Music on the other hand, is... good. It's atmospheric most of the time, though boss fight music has some kick to it. But don't expect ZUN-tier music, none of it is that good. The music in this game is just... good. Above average, but not spectacular.

As for the game itself, it's fantastic. Your character is apparently a western-shrine maiden that can attack by firing a bow or swinging around a divine maple-leaf that has razor-sharp edges. It's a somewhat creative design, I mean using an enchanted maple leaf as a weapon definitely isn't something I would think of as ordinary. The weapons are pretty balanced so that one isn't much more useful than the other; both of them have situations that you need to use one or the other in, though both of them feel very good to use, the bow in particular is very responsive and just a blast to use. Hitting enemies with the maple leaf can stun them, and you can touch enemies stunned by the maple leaf. That way when your character steps forward to execute another attack you don't take damage from touching the enemy you already hit. This is very good game design and shows that the game dev put a lot of time into thinking about all the details of this game.

But there's more to this game than combat; it's got a lot of exploration in it. You can find health upgrades, bugs that can be traded for money and items, items you can use it combat, and a bunch of other stuff. This game took a page from Dark Souls and gives you a limited amount of items you can use in combat(healing items, spells, etc), but they recharge whenever you reach a checkpoint. It works pretty well. You can find upgrades to the amount of healing items you can carry scattered throughout the world, as well as spells, as I briefly touched on before. Though I feel that the early game does not give you enough spells/special abilities to use, and by the time I had gotten a decent amount of them I was over halfway done with the game, though this is a minor nitpick. By the way, each item in the game has it's own sort of description. Some of them provide insight into the game's lore, but only really a couple. There's also several characters in the game you can talk to at various locations. One of them is looking for his wife, another is trying to defeat the same evil queen you are. One of them even helps you fight a boss! The interactions with these characters are pretty nice and unexpected in a game like this. This too reminded me a lot of Dark Souls(I forgot to mention this game also has a combat roll very similar to Dark Souls).

This game has 4 difficulties in it: Easy, Medium, Hard, and Insane. My first playthrough was on hard mode, and it was indeed hard: half of the enemies killed me in 1 hit, the other half 2-3, even after I had gotten most of the health upgrades. It wasn't frustratingly hard, but I wouldn't recommend playing this game on hard mode unless you are a seasoned action gamer.

Based on what I have heard normal mode is much easier. I've heard most people completed this game in about 4-5 hours on normal mode. My hard playthrough took me at least 10(sorry, I'm not 100% sure how long...), but I found almost everything.

Speaking of finding things, this game has an optional boss. Pretty neat, huh? Also, the aforementioned insane difficulty must be unlocked for you to play it, by beating the game. I have one other nitpick about this game. On insane mode, everything kills you in one hit. On hard mode, like %50 of everything kills you in one hit. So if you think about it honestly the jump from hard to insane is honestly not that large. Although I really enjoyed this game, I don't really want to replay it on insane mode seeing as how similar the two difficulties are. At least, I don't want to replay it right away. If, or rather when I revisit this game I may play it on insane mode.

This game has a few things I could nitpick but it fully deserves a five star rating. Buy it.

(helpful 0 of 0)