STEAM KEYS: All users that purchase Life Goes On on PLAYISM will receive a FREE Steam key once the game is released on Steam!
Life Goes On: "Done To Death" Update!
Update: Done To Death
We are so excited to finally announce that Life Goes On: Done to Death, the indie game where you have to die to progress, is available! We spent the last two years working on our original release, Life Goes On, to bring you an updated and expanded version that is bigger, better, and packed with tons of new features!
So What’s Life Goes On: Done to Death?
Life Goes On: Done to Death is a comically-morbid platformer where you guide heroic knights to their demise and use the dead bodies to solve puzzles. Wanting to live forever, a mighty king sends his army of knights to find the Cup of Life. On this quest, you will summon knight after knight to be brutally sacrificed.
Impale knights on spikes to create a safe path. Catch a knight on a sawblade to land the body on a button. Freeze knights into blocks of ice to reach higher ground.
You’ll also electrocute knights to open doors, blast knights out of cannons, and even zombify a knight to be your violent, dim-witted friend. As you journey through treacherous and trap-ridden worlds, you’ll show no mercy to solve each challenging puzzle.
New Updates & Features!
More Levels! There now over 65 levels (almost doubling the playtime of the original game) within four vibrant worlds--this includes the brand-new “sky” world called The Ruins.
More Ways to Die! Ahh Zombies! You can now zombify a knight, or will the zombie kill you? There’s also portals to blast your knights through. And be careful not to get crushed!
Unlockable Hats and Weapons! Unlock amusing hats and weapons, and your knights will spawn wearing silly hats, like beanies, berets and horseheads, and wielding even sillier weapons, like dead fish and spatulas.
Did we mention that Life Goes On: Done to Death also includes a kick-ass boss fight, a map-integrated storyline, an armoury to check out all your hat and weapons, and other new features that make death even funnier than before?
If you’re new to our game, we hope you love it. And if you’ve played the original, we hope you love the updated version!
About The Game
Instead, what if each time the player died, a new character is summoned to the level to continue the progress of the previous heroes? By summoning knight after knight, the player can make progress through a level, pressing buttons, springing traps, and leaving dead bodies behind to serve as tools for the next hero. By making death the only tool to progress, Life Goes On gives you a fresh look at dying in video games.
The Ouroborous is the symbol of a snake eating it’s own tail. It is a symbol of infinity, life, death, and renewal. We wanted to create an indie game that was played in a way that reflected this theme. Life Goes On explores the traditional concept of death in video games. Rather than seeing it as a condition of failure that forces the player to go back and start again, Life Goes On is designed so player death is not only encouraged, it is a requirement. The cycle of life and death, of ending and renewal, allows us to take a fresh perspective on a well established and familiar video game concept.
We design our puzzles to encourage players to carefully consider how they use each of their knights – we want players to think elegantly and creatively, not just to win through sheer force. Since we are dealing with potentially serious subject matter, we chose a light-hearted and fun style. By framing player deaths as humourous and cartoonish we provide a separation between players and the deaths of their knights. This not only makes the game accessible to a broader audience, but it also allows us to convey messages and themes that we would otherwise be unable to. By providing a safe and forgiving environment we allow players to explore a grand epistemological question, “What is the value of a life?” Life Goes On walks the line between the morbid and the comical and provides players with interesting puzzle challenges, a fun platforming environment, and a new perspective on classic video game ideas.